REGENLAB

Regenerative Innovation Labs and Gamified Mentorship Pathways for Empowering Young Changemakers in Schools

REGENLAB transforms secondary schools into welcoming, future-ready learning ecosystems, empowering students and educators to lead sustainable, digital, and entrepreneurial innovation. By combining AI-driven gamification, structured teacher training, and Living Lab methodologies, the project turns sustainability, entrepreneurship, and civic engagement into hands-on, real-world learning experiences — aligned with key European education and climate priorities. 

Objectives:

  • – Reshape secondary schools into welcoming, future-ready learning ecosystems
    Build students’ and teachers’ key competences — entrepreneurship, digital literacy, collaboration, and sustainability — through experiential, gamified learning
  • – Equip educators with the tools and confidence to embed regenerative innovation in inclusive classrooms
  • – Enable schools to become active hubs for climate action, tackling real local environmental challenges
  • – Embed AI-driven gamification and Living Lab approaches into everyday school life

Outcomes:

  • – AI-Gamified Digital Mentor: personalised learning journeys guiding students through real-world sustainability challenges
  • – AI-Gamified Train-the-Trainer Programme: equips educators to lead innovation and regenerative practice in their schools
  • – Gamified Digital Living Labs: community-based projects tackling climate, biodiversity, and circularity
  • – Strong engagement from educators, students, and mentors across all participating schools
  • – Measurable gains in sustainability, digital, and entrepreneurial skills for most participants
  • – Digital badges or micro-credentials awarded to all participants
  • – Long-term school capacity for regenerative, action-oriented education

Start date: 01/10/2026

End date: 30/09/2029

Duration: 36 months

Project reference: KA220-SCH

EU Grant: 400 000,00 

Topics: Artificial Intelligence (AI), data, green skills