Konnektable Technologies

Cognitive & accessibility platform.

iSPACE is a semantically driven cognitive and accessibility platform for dyslexic students and professionals.

Overview

iSPACE is a semantically driven cognitive and accessibility platform for dyslexic students and professionals. ​iSPACE is used for both formal as well as informal learning recognizing the role of attention mechanisms in reading and offering new strategies for interventions in dyslexia.

Industry:  Healthcare

Services:  Health Services

Challenge

Dyslexic students and professionals are able to benefit from the particular platform as they can read at their own pace in a space that is tuned to serve their individual needs and day to day activities based on their condition, user-profile and age group.

iSPACE runs on touch screen laptops and mobile devices, tablets and smartphones. Takes advantage of the sensors and embedded camera to recognise certain patterns based on the users behaviour.

Cognitive & accessibility platform
iSpace - Cognitive Accessibility Platform

Features

  • Suitable for sustained reading and approach text in small chunks.
  • Offers both immediate, medium and long-term rewards
  • Support individual preferences about times for working (10 minutes every day or 2 hours at the weekend for example)
  • Navigation and design are sensitive to memory load.
  • Accommodates memory difficulties through mind mapping
  •  Accommodate speed of processing difficulties
  • Accommodate frequent difficulties dyslexic readers have with organization and coordination.

Benefits

iSPACE provides a semantically driven cognitive and accessibility platform for dyslexic students and professionals as an effective device for providing and supplementing support services to universities and businesses.

iSPACE can be used for both formal as well as informal learning recognizing the role of attention mechanisms in reading and offering new strategies for interventions in dyslexia.

iSPACE offers a series of training courses through the use of serious gaming techniques providing a window into the existing solutions, offering a potential adjunct teaching alternative to dyslexic readers.

The system runs on touch screen laptops and mobile devices (tablets and smartphones) as it takes advantage of the sensors and embedded camera to recognise certain patterns based on the users’ behavior whilst interacting with the environment and automatically customise the interface to the needs of the user.

Industries

  • Schools & Academic Institutions
  • Accessibility Platform Vendors
  • Dyslexia Institutes

Related Case Studies

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